Where Does “LOTRO” Come From?

The origin of the term LOTRO abbreviation is a mystery to most players. The true meaning of LOOT abbreviation, however, is a mixture of two different words: the word “lot” and the term “ri” (as in “Wayne’s quest”). What was the purpose of using this combination in the first place? This question is more difficult to answer, and many theories have been put forward as to why LOTRO players chose to make use of this “strange combination”. Let’s examine some of these theories.

One theory states that LOTRO players who didn’t really enjoy the game would be encouraged to buy LOTRO tickets from the official LOTRO store in order to avoid “spoiling” the game for themselves. As far as I know, this hasn’t actually happened, and while it might be possible, I have no idea why they would want to do this. In fact, LOTRO players are allowed to buy LOTRO tickets at any official LOTRO store – no matter where they live. This rule was first introduced by the game’s publisher, Sony Online Entertainment, so they might have had some influence on its creation.

Another theory states that LOTRO players who play for too long each week are becoming bored with the game and decide to purchase a LOTRO membership card in order to continue playing the game. Again, this doesn’t seem very plausible to me, but it is a possibility.

On the other hand, I have heard that a player’s account can be “frozen”deleted”, even if that player has paid his or her way through the game. This means that if the game has been played for several months, and that player has not purchased a new subscription, then that player’s account will be permanently frozen. The only way to free that player’s account is to pay off the entire membership. It would seem obvious that if this could happen to a lot of players, it would be a great disadvantage for the LOTRO player, and it would also be a real waste of time and effort.

Some people believe that the games have been deliberately designed in such a way as to make it easy for people to lose money. They argue that in the games like Monopoly and Risk, players must buy properties in order to play. In other words, people play these games and then spend the rest of their money on properties and then go out and buy more properties. If a player were to lose all of his or her money in one game, then he or she wouldn’t have any money left over in the rest of the games. This could explain the popularity of LotRO games where players don’t own any land.

In addition, I think that the developers of the game deliberately design the game to make it as challenging as possible for players who want to play for hours. If they can’t afford a big house, they don’t buy one, which makes the game less attractive to them. So, in order to keep the players interested in the game they have designed the game so that every time they spend time playing, they get something more useful in return, such as more experience points and items dropped by monsters. So, as you can see, it’s hard to tell where the origin of the term “lotre” comes from, though it certainly fits with the overall theme of the game.